the next File is in the Main Hall, so grab it when you finally reach that area. You can find File (55/58): Scrap of Paper nearby the shutter where the man was cut in half. at 4:22 in the video he enters the Watchman's Room.
try to save your Flash Grenades!!!!!throughout your playthrough, you will absolutely need one or two of them towards the end of the game! Don't be daunted or discouraged early on by how tough the regular zombies are, you've got unlimited ammo!! Make sure you use that first Hand Grenade here, it's why the game is giving it to you. the mob of zombies in the beginning feels unstoppable if you try to gun them down with the Samurai Edge. Here are some additional notes (in chronological order) to go along with the video:
You'll have to solve the Portable Safe puzzles for the one in the Safety Deposit Room and you'll have to obtain the Signal Modulator and backtrack to the start of the Labs to get the other one. Having four additional inventory slots really helps when you're going into a boss fight, so I recommend you do the same. X following you down the hallway, obviously! As for Defensive Items, it is still helpful to have extra Combat Knife items for the Ivy sections later on in the game, so you should still grab them whenever you can/have space for them.Īlso, in both playthroughs I took a moment to pick up two additional Hip Pouch upgrades, the one in the Safety Deposit Room and the one in the Nap Room (towards the end of the game, down in the Labs). I found myself taking a moment to down zombies and kill them with the Samurai Edge, rather than staggering and moving past, but I only did this when I had the space to do it. Use your stronger weapons when he tells you to do so (unless it's a zombie or two and you've got the space/time to take them down with the Samurai Edge). You shouldn't bother grabbing the Handgun ammo at all, and you'll have a little extra inventory space because of that. You can use up less space because you don't need to carry the Handgun AND a stack of ammo. He doesn't carry either of those weapons, ever.
You're going to carry your Samurai Edge with Infinite Ammo, and your Infinite Combat Knife. The biggest difference between what the video does and your playthrough is in weapons carried. *all credit for the video goes to Optinoob and his mad skills. Just like the last playthrough, we'll grab them as we go. You MUST do the 2nd Run scenario, because that's where the remaining collectibles are. Here's the video you should use to play through as Leon on HARDCORE. You are, of course, welcome to follow the videos and go for it, though! Since I wrote the guide with the Infinite Ammo weapons in mind (most people will want to use them), and because you already have your S Rank achievements, we aren't going to bother going for S+ Mode. Even with the Ink Ribbons being a limited resource, there are enough of them that you can still save more than you need to. Most videos go for S+, and they play accordingly. You can unlock an Infinite Ammo SMG, Rocket Launcher, and Minigun, which are awesome weapons, but not necessary for the completion. You should already have the achievements for getting S or S+ by now, so the only reason you'd want to do this is for the weapon unlocks. You can only save three times throughout the game, and you can't use Infinite weapons (you can use the Infinite Combat Knife but that's the only exception!) or your Rank will be lowered to a regular S. S+ Rank is awarded for playing through the game within a set time limit (2 and a half hours for the main campaigns, 2 hours for the 2nd Runs). You'll find around 20 of them (most are found next to or nearby the Typewriters), so don't worry about saving your game unless you're trying to get S+ Rank. You can't save your game without an Ink Ribbon (this is an old school Resident Evil feature), an item you can find ONLY in this mode that allows you to use the Typewriters.
You die, you're going back to last manual save. There are no autosaves anywhere in this mode.